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Unread 10-21-2009, 10:20 AM
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KG_Swampfox KG_Swampfox is offline
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Join Date: Jan 2005
Location: Duluth, Minnesota
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Quote:
Originally Posted by KG_AirborneBob View Post
Its fairly evident that witht he amount of forces we are allowed, we will be trading shots on turn 1...there fore the outcome of th first 2-3 turns will no doubt dictate the flow of the entire game...We should front load with the heaviest armor available to us...
I thought we would be mostly in defilade from the setup zone, have you checked the LOS Bob?

I looked at available armor, here is what I like, and what I'm concerned with

MK IV G, mid to late, L/48 gun, exellent ammo load out, blast 45, power turret
MK IV J, same as above, with a hand treversed turret
NOTE: (I'm not sure if the game engine slows the J turret down to simulate hand cranked)
**EDIT** I checked and the J has a slow turret

MK III STuG G, L/48 gun, binocular sights, great for over watch, lower ammo load
MK III STuH/42, 105 gun, low ammo load, very low HC, no AP, great Blast 114, ** EDIT**

I havent looked at Hetzers, or Marters yet, I will look tonight

The Fallschirmjäger Batt looked promising also with a ammo load at 30,

Bill, your correct about the vet Gebrigs. Batt. '44, they are insanely armed with 6 SMGs per squad, and a boat load of HMGs, but a 26 ammo load might be a bit short

The PZ/GR batt has fewer SMGs, 2 per squad, but higher ammo at 41
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Last edited by KG_Swampfox; 10-21-2009 at 06:29 PM..
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