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  #21  
Unread 11-06-2009, 08:18 AM
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Quote:
Originally Posted by KG_Jag View Post
Recommended for 2,100 pt. defensive force: totals 2,100 pts.

Vet SS Mech Aufk. Batt. (Pz. Gr. '44): 1,902

3 x vet 150mm guns

Conscript LMG '42

-----------------------------------------------------------------------

Recommended for 5,000 pt. offensive force: totals 4,998 pts.

Vet. Fuss. Batt. '44: 1,496

3 x reg. Am. Pz. Gr. plts.: (3 x 289)
Vet plt. Pz IVH

2 x reg. plt Pz IVH

Reg. STUG IIIG (late mid) plt.
vet plt. STUG III G (late mid)


Vet 34 LMG
Does this work for everyone

Last edited by KG_AirborneBob; 11-06-2009 at 12:32 PM..
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  #22  
Unread 11-06-2009, 10:40 AM
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lets rock....
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  #23  
Unread 11-06-2009, 12:49 PM
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Yes--let's get the show on the road!
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  #24  
Unread 12-08-2009, 09:49 AM
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HOLY COW!!! Talk about engaged from the word go....

Gents, Your thoughts on this one please
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  #25  
Unread 12-08-2009, 10:50 PM
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Just sent in my setup....But from what i see from me side...its gonna get ugly real fast...
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  #26  
Unread 12-09-2009, 12:45 AM
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Just took one long look.

At center court--Place guns in wood to left and right, as well as in the scattered trees close in and commence blasting buildings in turn one and maybe troops in turns 2. Have mortars ready tot take out any guns the may have.

On offense--guess we have to take the village with the double flag (assuming a mirror defense force there) before we can ride to the rescue of center force. Going down the road to the small flag hamlet will mean the risk of flank shots by ATG's.
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  #27  
Unread 12-09-2009, 08:13 AM
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Quote:
Originally Posted by KG_Jag View Post
Just took one long look.

At center court--Place guns in wood to left and right, as well as in the scattered trees close in and commence blasting buildings in turn one and maybe troops in turns 2. Have mortars ready tot take out any guns the may have.
Thats what I was thinking also, I'm glad we grabbed the 150's

I'm thinking the parachute troops will be overwhelmed in a hurry if they are deployed at the bridges, therefore I'm planning on having them defend the woods at the rear of their deployment zone, (map center). They will offer tolken resistance at the bridges with mortar support to slow the infantry down.

Offence will be a infantry push supported by H/Ts and tanks.

The center bridge (the one with no road) is mostly in defilade and will probably be the easist to get across....

Its going to be fun....
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  #28  
Unread 12-14-2009, 04:11 PM
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Opening movie file of just short of 3 MB sent to Soldier.
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  #29  
Unread 12-27-2009, 02:39 AM
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By now you know that our opponents purchased very many FT teams and more than a few guns.

Speaking of guns--beware of the the ATG's defending the bridges. They got at least two more powerful guns than the doorknockers we received.
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  #30  
Unread 12-27-2009, 04:53 PM
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Thanks for the heads up on the guns defending the bridges...

I've bagged several of Rangers guns in the town, His flamers hit mostly empty buildings, I'm trying to setup a solid defence that requires him to move to engage me.

Next turn I hope to have infantry across the bridge with no road, they will turn left and follow the river and clear the far left bridge, thats where the main crossing will happen.

He has been cautious advancing his attacking force....
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