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#1
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Smoke
Any of you guys found a smoke round that will last longer than 2 turns? Particularly from an artty spotter. I am dropping 105 smoke in my Top Players game and the stuff is leaving all too quickly.
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"Besides, the atheist non-god is not going to send me to non-hell for my lapse of non-faith if it should turn out that I am mistaken." - John C. Wright |
#2
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I think it all leaves at the same rate unfortunately. The only difference is the size of the smoke puff depending on the size of the smoke round fired. I think the only way to keep the smoke constant is to have salvos going off from two sources at alternate intervals, and make use of tank smoke rounds to add to it.
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#3
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It's a pity that smoke doesn't drift with the wind...mmmmmm realism....
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"Death is nothing, but to live defeated and inglorius is to die daily" - Napoleon Bonaparte. |
#4
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Are you sure about the two rounds? IIRC, 15cm smoke shells last 5-10 minutes.
But I have not tested this yet. *Edit*: Maybe it got something to do with the wind? BTW, drifting smoke screens shall be possible in CM2x, I have seen this mentioned somewhere on the BFC board
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Face the facts. It's the only doctrine I have to offer you. Don't pray, don't wish, don't buy into centuries-old dogma and dead rhetoric. Face the facts. Then act on them. Quellchrist Falconer Speech before the assault on Millsport |
#5
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Quote:
It's not very effective if thats the case. |
#6
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Its all about timing and laying multiple layers of smoke over several turns.
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#7
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I fired about 30 rounds from an 82 mm spotter and rushed for the trees two turns later, only to see the smoke and my men dissapate before mine old failing eyes, such a horrible site.
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"Only the dead have seen the end of war." Plato |
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