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  #11  
Unread 11-26-2009, 12:36 PM
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Kerry, It appears we are missing 6 flamethrowers from our forward forces.
Each company(3) should have 6 and I only see 12
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  #12  
Unread 11-26-2009, 06:06 PM
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Yep thats the word on the streets...

Corrected it.

Having to work out that complicated Allied force structure & deployment scheme I subtracted, added, subtracted then forgot to re-add.

Remember, I'm just a 1 man HQ here & don't have the funds to enlist a high ranking officer to do a head count!
All the resources of my "Pentagon" are pumped into R&D work!

Happy Thanksgiving!
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  #13  
Unread 11-28-2009, 10:46 AM
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Ok guys lots of twists and options with the additional
forces that are at our disposal, plus this is no longer a straight forward rescue .
Im sure the Germans will be blocking our bridges too .....
Any plans ? thoughts?
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  #14  
Unread 11-29-2009, 03:08 PM
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So are (will) all those twists & options providing some "positive" intrigue to the game already?
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  #15  
Unread 11-29-2009, 03:47 PM
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About halfway through my initial set up. Set the airborne delaying forces to covering the three bridges into the villages and hope that I have the AT assets in good ambush positions. Also tried to cover the two fords with at least MG fire. Put the two jeeps in position where they can race and observe what crosses the one bridge we don't have a set up zone nearby. In the town itself I've set up flamethrowers to burn down all the buildings with flags on their side of the set up zone but still working on that one and I haven't touched the rescue forces yet.
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  #16  
Unread 01-05-2010, 12:26 AM
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Whats the word on the Allied camps games?
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  #17  
Unread 01-09-2010, 10:01 PM
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The action in town has stalled for the time being with most of the town in Allied hands.
Half of my armour has broken out from the bridge crossing and has some good positions
to engage the Axis armour at their bridgehead
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  #18  
Unread 01-26-2010, 06:58 PM
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There has been hell to pay for the axis forces trying to establish a bridgehead in the town
with 2 bridges. Burning wrecks litter one bridge and the approaches and exits to both bridges. The armor that made it across is pinned down around the exits. I see around a handful of Axis vehicles left as I have tanks headed for the rear of the bridgehead.
We are on turn 32 and I cant see the axis being able to link up with the remnants of their Infantry in the main town. My Infantry losses are moderate and I have lost around 6 pieces of armor myself.
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  #19  
Unread 02-01-2010, 04:32 PM
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Got a Axis surrender on turn 35 or 36
I was able to break out through the undefended lone bridge and establish a high ground position overlooking the Axis main avenue trying to cross the bridges,while also moving a gun to watch the flank. I then sent 2 Greyhounds and then 2 shermans on a end run and was able to get behind his bridgehead.
I got lucky at the start as Bob left the solo road bridge uncovered and I spotted most of his guns on the Initial deployment.
I also got lucky in a couple of other areas.
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  #20  
Unread 02-02-2010, 12:44 PM
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Oh-ho! Over at turn 36....

Either you did very well, the Axis did very poor or the scenario didn't work as designed. Or the Allied had a great unit selection / Axis poor etc. etc.

I'm going to be REALLY interested in feedback on this scenario from everyone.
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