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  #11  
Unread 03-19-2007, 03:43 PM
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I was actually thinking that subtracting 500 points for a loss might be better than adding 1000 for a victory.
Start at 12/24 and bottom out at 10/20
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  #12  
Unread 03-19-2007, 03:56 PM
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So, hypothetically, in a 1 on 1 game, the first game is 12k vs. 12k. Does the loser of game 1 get 11.5k and the winner get 12k for Game 2? And he'd be down to 11k for game 3 if he lost again?
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  #13  
Unread 03-19-2007, 04:10 PM
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Actually I really like that dynamic as I think about it. You just start the campaign with 12k/24k armies and lose 500 points each time you lose. Theoretically, if it went back and forth enough, both sides could be down to 10k (or 20k) after 8 or so battles.
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  #14  
Unread 03-19-2007, 04:31 PM
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Yeah everytime you lose you lose 500 points. Winning just keeps your armies intact. Gives(possibly) the feel of having your armies worn down insted of having the victor field more/better men. 1000 points for a french victory would mean you could trade a militia unit up to a Old Guard unit which is a huge jump in capability. It could even be tweaked out at lose 750 for a loss
and if the victor loses more than 40% of his units he would lose say 250 points or even a few more if he took 50%+ casualties.
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  #15  
Unread 03-19-2007, 04:32 PM
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I would also put forward that the victor choses the next map but the loser picks which side of the map to defend.
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  #16  
Unread 03-19-2007, 04:37 PM
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Cool. Can you scout out a few maps that would be good to use. The one that we used for the 4 player game where you and Jim had the high ground on that ridge would be a great East/West map for a guy making his last stand.

You get the maps and I'll put the finishing touches on the proposed rules. And beat on Frank to get this installed -- I'm pretty sure he was a closet Rome Total War player.
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  #17  
Unread 03-19-2007, 05:59 PM
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Actually there are others who have Rome.
Rob, Andrew, Stu, Coop, Jay and possibly even Bill and Frank.
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  #18  
Unread 03-19-2007, 06:49 PM
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I looked over a bunch of maps.
For the initial and second layers of maps
1 fields of battle
2 Flanders fields
3 Gun Steppe
4 Gun Grassland
5 GS Village
6 uo Lowlands
7 meeting ground
8 Hagelburg
9 Flatinland1
10 Flatinland 2
11open fields2 (#1 has a fort)
12 I think most of the other open fields maps would work

Some of the nastier maps for the last layer
1 Gun Two Woods
2 Gun Fortified
3 Borodino --quite big with a river crossing
4 Dennewitz
5 Guns and trenches ---huge hill
6 Gun Ravine

These are all I have looked at the early ones seem fairly well matched
somewhat open or even nearly all open.
I suggest others take a look at some of these and others to see what we are Interested in playing and where we want to group them.
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  #19  
Unread 03-20-2007, 10:17 AM
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I'll check them out once my new monitor arrives.
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