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#1
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AXIS ONLY diverse 4 thread
Gents,
I think we should start a new thread for diverse 4 now that diverse 3 is over with. *******IF YOUR ON THE ALLIED TEAM PLEASE LOOK NO FURTHER******** * * * * * * * * * * * * * * * *
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#2
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Kerry,
Sent you a PM.... Swamp
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#3
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looking good to me
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#4
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After looking at the map, I sure like the idea of a few trps and arty for ambushes
Is arty going to be on the table for this round???
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#5
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Quote:
Kerry--if TRP's are purchased, are we limited to putting them in our own SU zones or is the whole map open for their placement?
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“A government big enough to give you everything you need is strong enough to take everything you have.” Thomas Jefferson--the first Democrat President |
#6
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Assuming rarity is off, here are my suggestions for our 2,100 point defensive force:
Vet SS Mech Auf. Batt. (includes guns, 81 mm mtrs.and Pioneers): 1902 pts. 2 x Vet 105 howitzers (56 x 2 =) 112 pts. Reg. 75 mm sptr. (radio) 56 pts. Reg. 75 mm sptr. (25 rounds--no radio) 30 pts. -------------------------------------------------------------------------- Another interesting option could be build around a vet Gebrigs. Batt. '44, which costs 1669 points.
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“A government big enough to give you everything you need is strong enough to take everything you have.” Thomas Jefferson--the first Democrat President |
#7
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Quote:
We should see some American faces on the 1st turn, and then can decide if to let the rounds fall on the trps or hold off.
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#8
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Its fairly evident that witht he amount of forces we are allowed, we will be trading shots on turn 1...there fore the outcome of th first 2-3 turns will no doubt dictate the flow of the entire game...We should front load with the heaviest armor available to us...
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#9
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Quote:
I looked at available armor, here is what I like, and what I'm concerned with MK IV G, mid to late, L/48 gun, exellent ammo load out, blast 45, power turret MK IV J, same as above, with a hand treversed turret NOTE: (I'm not sure if the game engine slows the J turret down to simulate hand cranked) **EDIT** I checked and the J has a slow turret MK III STuG G, L/48 gun, binocular sights, great for over watch, lower ammo load MK III STuH/42, 105 gun, low ammo load, very low HC, no AP, great Blast 114, ** EDIT** I havent looked at Hetzers, or Marters yet, I will look tonight The Fallschirmjäger Batt looked promising also with a ammo load at 30, Bill, your correct about the vet Gebrigs. Batt. '44, they are insanely armed with 6 SMGs per squad, and a boat load of HMGs, but a 26 ammo load might be a bit short The PZ/GR batt has fewer SMGs, 2 per squad, but higher ammo at 41
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Last edited by KG_Swampfox; 10-21-2009 at 06:29 PM.. |
#10
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We need some options or a solid idea...soon. I think there are great options oavailable if we can't use 75L70 or 88's. Hetzers are great and then there are the Mk IV F2s, and Jagdpanzer IV with 75L48...
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